Anime Final Strike Traits Guide: Buffs and Rerolls
Understand Anime Final Strike traits, reroll materials, key buffs, and role-based targets so every roll improves a unit you will keep.
Quick answer
- Traits add passive damage, range, cooldown, critical, money, or experience buffs.
- Trait Rerolls can replace the current trait, so lock in a useful role first.
- Emperor is the rare all-round chase; Wealth, Sharp Shooter, and damage traits cover practical jobs.
- Stop on a role-fitting trait when the next upgrade costs more than the unit is worth.
Showcasing .02% EMPEROR SECRET AIZEN (Manipulator) In Anime Final Strike!! MUST HAVE!! (Roblox)
The recording showcases the rare Emperor trait on a live unit as a high-end build example.
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What Traits Change
Traits are passive modifiers attached to a unit. They can change damage, attack cooldown, range, critical chance, critical damage, money, or experience. A farming unit and a boss DPS unit should not chase exactly the same roll.
Rerolling replaces the current trait, so treat the first useful role-fitting result as progress.
How to Roll and Reroll
Trait Rerolls change a unit's trait. The item reference lists Infinite rewards, shops, Battle Pass, capsules, challenges, codes, and Robux bundles as possible sources. Availability can change with updates.
- Select a unit you plan to keep.
- Define its job: DPS, range, support, stun, or income.
- Spend a Trait Reroll and compare the buff to that job.
- Keep a useful result before chasing a lower-probability upgrade.
Core Trait Effects
| Trait | Published effect | Best first use |
|---|---|---|
| Emperor | +250% damage, -20% cooldown, +30% range, +30% crit chance, +40% crit damage, +30% money | Premium all-round unit |
| The One | +150% damage, -30% cooldown, +25% range, +15% crit chance, +25% crit damage | High-value DPS |
| Frenzy | +50% damage, -20% cooldown, +10% range | Fast attackers and AoE |
| Berserk | +45% damage, +15% crit chance, +10% crit damage | Boss or burst DPS |
| Talon | +15% range, +30% crit chance, +10% crit damage | Ranged critical builds |
| Onslaught | +15% damage, -10% cooldown, +15% range | Flexible damage units |
| Dismantle | +60% damage, -5% cooldown, +10% range | Single-target damage |
| Wealth | +15% damage, +25% money | Income units such as Yuneko or Namu |
| Sharp Shooter | +20% range, +5% crit chance | Snipers and long-range AoE |
| Prodigy | +50% experience gain | Leveling a unit |
Match Traits to Unit Jobs
For primary DPS, prioritize damage or cooldown. For a sniper or wide AoE unit, range can improve coverage. For support or stun, cooldown and range can make utility available more often. Wealth is the clearest money choice for income units, and the beginner guide pairs it with Yuneko and Namu.
A Practical Reroll Stop Rule
Stop when the trait solves the unit's job and the next roll would consume materials needed for progression. Reserve the rarest attempts for a Mythic or Secret you will use in several modes. A useful S-tier alternative can advance an account faster than a bench full of unfinished units waiting for Emperor.